Made on Substance Designer
Rendered in Marmoset Toolbag & Unreal Engine 4
Rendered in Marmoset Toolbag & Unreal Engine 4
Methodology
Using references, I created this material by making several smaller patterns and parts of the texture to later incorporate it into the final graph.
You can see an example of these with renders of the cobblestone isolated from the full road.
The maps were later added to both Marmoset and Unreal to create beauty shots

References
Marmoset renders

Cobblestone Only

Full material

Beauty Shot

Mirrored for showcase purposes

Mirrored for showcase purposes

Mirrored for showcase purposes
Unreal 4 Renders





